Devlog · tag
blender
14 entries tagged “blender”.
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Out of View
A monster whose 3D sound played 14-30 m underground in Unreal Engine 5.8 because its stored position always had z = 0, a Blender character that imported 35 cm short because a x100 scale left the pose matrices in metres, Python-built Nanite track meshes that reported zero bounds after an editor restart and vanished, MP_Displacement hidden from UE 5.8 Python, three strip-club dancers, a worn mud track baked from 30 simulated races, and 2,986 houses placed on a hill.
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Cut and Fill
An NPC dog in Unreal Engine 5.8 that slid along the pavement without moving its legs because SetAnimation in single-node mode loads a clip paused, a landscape hole cut with LandscapeVisibilityMask after the legacy hole material had crashed three editors, a stray hole punched by clicking the viewport with the Visibility brush armed, a road-gradient check that passed while the carved terrain had 13 m cliffs inside 28 roads, and eight autograss buggies built in Blender to the real rulebook.
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The Queue
An NPC dog in Unreal Engine 5.8 that walked backwards after SetActorRotation(MakeRotFromX) and then lay on its side after MakeRotFromY, a CableComponent lead that ended a metre off the collar and vanished on tarmac, Blueprint officers who stopped 20 cm short of a front door forever, a looping dance clip that drifted an NPC off its actor with root motion off, a SceneCapture2D that rendered pure white at every exposure, and a parody energy drink can whose wordmark read NACKERED from the side.
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Party Wall
An Unreal Engine 5.8 river that drew no water for 2.9 km while buoyancy, current and water audio all still worked, a doorway cut into a wall mesh in Blender that made the navmesh vanish from a cellar staircase five metres away, a MetaHuman doorman who slid instead of walking because his in-place walk clip moved each foot about 1 cm, MetaHuman clothes that froze while the body animated, NPCs who could not open their own front doors, and a PIE session at 1 fps that made the MCP server report itself unavailable.
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Two Bright Readings
Street lamps that switch on at dusk while the street stays black because the exposure is still pinned to daytime, a lightning bolt from Blender that imports invisible because FBX flips the UV V channel, a lightning flash light placed 312 m up that turns every roof and road white like snow, and a WidgetComponent petrol pump screen that is almost unreadable because the widget material is lit, all in Unreal Engine 5.8.
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Collapsed to a Point
A mesh that imports into Unreal Engine 5.8 with smaller bounds than the file it came
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Two Kinds of Black
A Wollaton-style manor went from a scoped idea to a quay, a boathouse and a
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The Probe Said It Was Open
A corner pocket that measured shut, a probe that fired off the table and called it
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A Gap Down Each Side
A Sunday spent on a secret society. Fourteen men who drove themselves in, parked
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Named for What It Wasn't
A Saturday that ran from a riverbed to a secret society. Landscape grass standing
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The Fix That Emptied the Street
A Thursday spent putting gutters, downpipes, chimney pots, aerials and satellite dishes
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Standing Up and Going Nowhere
A sit-and-stand bug that had been shrugged off in the pub for weeks turned out to be
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The Box That Was Not a Box
A day building the physical kit for the eBike food-delivery gig - a top box, a paper bag, a rear rack and a branded courier jacket on a MetaHuman. Four things went wrong and every one of them passed a check first: a box whose faces all pointed inwards, a wheel radius three separate maths fits got wrong, materials that reported themselves bound while the mesh shipped grey, and a logo that was invisible because it was plugged into the wrong colour layer.
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The Walls Would Not Hold Still
A whole-level z-fighting audit across 722 static meshes - and the four separate ways the measurement lied to me before a single surface was fixed, including a scanner that was reading decimated geometry that does not exist in the source files.