Devlog · tag
retargeting
5 entries tagged “retargeting”.
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Follow-Through
An NPC's dart throw in Unreal Engine 5.8 that let go from a still arm with the dart hidden behind his own body, rebuilt from a sentence with NVIDIA Kimodo text-to-motion; a Kimodo install on Windows failing with CMake must be installed to build this package, CUDA_VISIBLE_DEVICES set to an empty string not hiding the GPU, Blender exporting 250 frames for a 90-frame BVH, NPCs stepping up onto 61 cm garden walls with MaxStepHeight 60, and hidden pawn-only blocker boxes blocking the camera in PIE because Use Default Collision replaced the custom collision profile.
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Root Lock
A seated MetaHuman in Unreal Engine 5.8 sinks back through his chair because Force Root Lock was on in a clip whose seat offset lives on the root track, raises his pint to his right eye instead of his mouth, never empties his glass, and carries it back from the bar tilted 60 degrees; plus a camera that looked inside two buildings with no collision that turned out to be HLOD stand-ins, and a bus that drove through the police car in the game's opening.
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The River Went Black
A Thursday that ran past one in the morning on three faults with the same shape. Grass
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Four Centimetres Under
A man stood outside the depot having a cigarette and James asked whether he was on
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It Was Never the Frame Rate
A nine-second shot of a man in a lorry cab looked like it was running at fifteen