Devlog · tag
gta-vi
1 entry tagged “gta-vi”.
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Follow-Through
An NPC's dart throw in Unreal Engine 5.8 that let go from a still arm with the dart hidden behind his own body, rebuilt from a sentence with NVIDIA Kimodo text-to-motion; a Kimodo install on Windows failing with CMake must be installed to build this package, CUDA_VISIBLE_DEVICES set to an empty string not hiding the GPU, Blender exporting 250 frames for a 90-frame BVH, NPCs stepping up onto 61 cm garden walls with MaxStepHeight 60, and hidden pawn-only blocker boxes blocking the camera in PIE because Use Default Collision replaced the custom collision profile.