Devlog · tag
audio
8 entries tagged “audio”.
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Party Wall
An Unreal Engine 5.8 river that drew no water for 2.9 km while buoyancy, current and water audio all still worked, a doorway cut into a wall mesh in Blender that made the navmesh vanish from a cellar staircase five metres away, a MetaHuman doorman who slid instead of walking because his in-place walk clip moved each foot about 1 cm, MetaHuman clothes that froze while the body animated, NPCs who could not open their own front doors, and a PIE session at 1 fps that made the MCP server report itself unavailable.
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Only the Fins
A cooking overlay in Unreal Engine 5.8 that browned only the fins of a fish because the body was two-sided and the overlay was back-face culled, Niagara smoke that rendered as hard vertical glass sheets, a borrowed steam system whose spawn rate defaulted to zero, venue music that replayed the end of a track after a hitch, and white outlines round telegraph poles against grey cloud from r.VolumetricCloud.ApplyFogLate.
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Crosshair First
An interaction line trace in Unreal Engine 5.8 that starts at eye height instead of the camera and misses small objects under the crosshair, a grow lamp that looks lit at start because another actor's BeginPlay resets it under World Partition, pressing E with a full hand silently destroying the held item, and a translucent ghost that is invisible at 5% opacity and darkens the room instead of glowing.
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Two Frames
A Blueprint snooker solver in Unreal Engine 5.8 pinned at its MaxSubsteps cap and a
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The First Time Anybody Looked
A day of green numbers on the snooker club - 30,009 rules checks passed, 139 voice
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The Man Who Does It for a Living
A refuse loader who does the job for a living watched the bin round and said the
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On at Eight
Building a live turn in the pub - an NPC who leaves the bar, sings for an hour of game time and sits back down - and the two silent failures it cost: a walk target that defaulted to the middle of the map, and a graph edit that compiled perfectly into a chain nothing ever executed.
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In Time With the Music
The nightclub got a music-reactive light rig and one dancer who moves in time with the track, and the reason it works is that tempo is measured offline and baked while only loudness is read at runtime.