Devlog · tag
audio
2 entries tagged “audio”.
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The singer who is on at eight, and the mic she never put down
Building a live turn in the pub — an NPC who leaves the bar, sings for an hour of game time and sits back down — and the two silent failures it cost: a walk target that defaulted to the middle of the map, and a graph edit that compiled perfectly into a chain nothing ever executed.
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A dancer on the beat, because the beat is a number and not a signal
The nightclub got a music-reactive light rig and one dancer who moves in time with the track, and the reason it works is that tempo is measured offline and baked while only loudness is read at runtime.