Devlog · tag
hotel
2 entries tagged “hotel”.
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First Come, First Served
NPCs walk straight into the nightclub and the queue code never runs because the hook sits on a path the schedule never takes; a basement kitchen reads near-black at Epic scalability with 80 cd strip lights; grass grows through a basement floor because the rooms run 1.8 m past the building's back wall; text-to-motion takes of different prompts come out near-identical; and a crashed driver is hidden 31 cm under the road while the paramedics never arrive in Unreal Engine 5.8.
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Residents Only
A character's animation is assigned but the body stands frozen in the reference pose because its component tick is disabled in Unreal Engine 5.8; a hotel placed on a hillside floats in mid-air because the ground check only looked one way; "Hit D3D12 device limits on descriptors when attempting to allocate larger descriptor heap of size 1000000" when importing materials with a big World Partition map loaded; a new road's dry run reports a 10 m fill bank; and an injured driver is drawn a metre under the road.