Devlog · tag
post-process-volume
1 entry tagged “post-process-volume”.
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First Come, First Served
NPCs walk straight into the nightclub and the queue code never runs because the hook sits on a path the schedule never takes; a basement kitchen reads near-black at Epic scalability with 80 cd strip lights; grass grows through a basement floor because the rooms run 1.8 m past the building's back wall; text-to-motion takes of different prompts come out near-identical; and a crashed driver is hidden 31 cm under the road while the paramedics never arrive in Unreal Engine 5.8.