Devlog · tag
inverse-kinematics
4 entries tagged “inverse-kinematics”.
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Somebody Has to Back Up
A floral print on a Blender-built garment renders as flat blobs in Unreal Engine 5.8 because the UVs are degenerate; a Two Bone IK effector offset that leaves the phone at the mouth; an NPC driver who stands up through the roof of his own car; a taxi, a police car and a bus deadlocked on a narrow terraced street; a child MetaHuman with a dark goatee that turned out to be a shadow; and an editor crash in save_asset at ShaderParameterStruct.cpp:643.
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Black on Black
A Local Fog Volume that draws nothing at all in Unreal Engine 5.8, at Low and at Epic, with LocalFogVolumeVolumes at 0.001 ms in the GPU profile; also a SpotLight at 12000 unitless that is invisible on a dark nightclub floor, Niagara's CPU VM refusing an array call inside a loop with out/inout parameters must be lvalues, a test that edited the editor world instead of the PIE copy, NPC clubbers bunching at the DJ, a hairdresser's hands working 20 cm beside her customer's head, and eight derelict houses dressed with steel screens.
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Ground That Isn't There
Animals falling to their deaths through streamed-out landscape in Unreal Engine 5.8,
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The First Time Anybody Looked
A day of green numbers on the snooker club - 30,009 rules checks passed, 139 voice