Devlog · tag
children
2 entries tagged “children”.
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Both Hands on the Bar
DestroyActor on an AI controller does nothing from Blueprint in Unreal Engine 5.8, so pawnless controllers pile up; an NPC pushing a pram will not walk because the toddler riding in it still has a crowd agent standing on her; a toddler's head pokes through a pushchair rain cover; a MetaHuman's pinched chest lives in the jumper, not the body; an umbrella offset moves the umbrella sideways instead of up; and a flat tan stick fused to a monster's arm.
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Somebody Has to Back Up
A floral print on a Blender-built garment renders as flat blobs in Unreal Engine 5.8 because the UVs are degenerate; a Two Bone IK effector offset that leaves the phone at the mouth; an NPC driver who stands up through the roof of his own car; a taxi, a police car and a bus deadlocked on a narrow terraced street; a child MetaHuman with a dark goatee that turned out to be a shadow; and an editor crash in save_asset at ShaderParameterStruct.cpp:643.