Devlog · tag
hijab
2 entries tagged “hijab”.
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Somebody Has to Back Up
A floral print on a Blender-built garment renders as flat blobs in Unreal Engine 5.8 because the UVs are degenerate; a Two Bone IK effector offset that leaves the phone at the mouth; an NPC driver who stands up through the roof of his own car; a taxi, a police car and a bus deadlocked on a narrow terraced street; a child MetaHuman with a dark goatee that turned out to be a shadow; and an editor crash in save_asset at ShaderParameterStruct.cpp:643.
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Everyone in a Balaclava
Every MetaHuman face in Unreal Engine 5.8 renders solid black in a standalone -game run after one texture compression setting is added to DefaultEngine.ini; a hijab built in Blender that a cloth simulation scrunches onto the neck and a garment material draws in black blocks; Niagara rain squares that were caused by two sprite renderers with no material, not the one everyone blamed; a test pawn that falls through the landscape at the edge of a World Partition map in PIE; and a nightclub with one person in it at five past seven.