Devlog · tag
edge-monsters
1 entry tagged “edge-monsters”.
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Held
An NPC who keeps walking during a conversation in Unreal Engine 5.8, because freezing a resident in the town simulation does not stop the AI controller walking its body; a seated NPC floating in mid-air in front of a job centre chair, because the floor trace hits the chair's own collision; a Blueprint graph DSL if/else whose else branch ran as part of the then branch; a Halloween monster that only moves when the player is not looking; a bin man in his own clothes on the round; and an offline audit that found 213 terraced houses with no back door.