Devlog · tag
bin-round
5 entries tagged “bin-round”.
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Give Way
Roundabout after shots that look identical to the before shots in Unreal Engine 5.8, because the HLOD proxies still draw the old island; UK roundabout lane markings checked against the Traffic Signs Manual; a lock-picking UMG widget whose levers hang out of the lock and over the labels; Niagara smoke particles that never move because the emitter has no SolveForcesAndVelocity; a glowing eye material that was a grey dot inside the skull; and a police stop and search after a sale is seen in the street.
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Held
An NPC who keeps walking during a conversation in Unreal Engine 5.8, because freezing a resident in the town simulation does not stop the AI controller walking its body; a seated NPC floating in mid-air in front of a job centre chair, because the floor trace hits the chair's own collision; a Blueprint graph DSL if/else whose else branch ran as part of the then branch; a Halloween monster that only moves when the player is not looking; a bin man in his own clothes on the round; and an offline audit that found 213 terraced houses with no back door.
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Four Centimetres Under
A man stood outside the depot having a cigarette and James asked whether he was on
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It Was Never the Frame Rate
A nine-second shot of a man in a lorry cab looked like it was running at fifteen
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The Man Who Does It for a Living
A refuse loader who does the job for a living watched the bin round and said the