Devlog · tag
hlod
4 entries tagged “hlod”.
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Root Lock
A seated MetaHuman in Unreal Engine 5.8 sinks back through his chair because Force Root Lock was on in a clip whose seat offset lives on the root track, raises his pint to his right eye instead of his mouth, never empties his glass, and carries it back from the bar tilted 60 degrees; plus a camera that looked inside two buildings with no collision that turned out to be HLOD stand-ins, and a bus that drove through the police car in the game's opening.
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Four Centimetres Under
A man stood outside the depot having a cigarette and James asked whether he was on
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Seven Metres Above the Road
A town bus that hovered over its own route and froze behind pedestrians turned out to be three unrelated faults - a baked height array that had gone stale under a re-carved road, an interpolation target twelve metres too far ahead, and two waiting conditions with no timeout. Includes the ground-trace fix that looked obvious and turned out to be impossible.
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With the Editor Closed
An open-world map with effectively no level-of-detail data anywhere took the graphics card down twice while trying to fix itself, and the answer was to stop the editor drawing and do the work in three separate headless processes.