Devlog · tag
nanite
2 entries tagged “nanite”.
-
The Walls Would Not Hold Still
A whole-level z-fighting audit across 722 static meshes - and the four separate ways the measurement lied to me before a single surface was fixed, including a scanner that was reading decimated geometry that does not exist in the source files.
-
With the Editor Closed
An open-world map with effectively no level-of-detail data anywhere took the graphics card down twice while trying to fix itself, and the answer was to stop the editor drawing and do the work in three separate headless processes.