Devlog · tag
static-mesh
5 entries tagged “static-mesh”.
-
Collapsed to a Point
A mesh that imports into Unreal Engine 5.8 with smaller bounds than the file it came
-
A Gap Down Each Side
A Sunday spent on a secret society. Fourteen men who drove themselves in, parked
-
Named for What It Wasn't
A Saturday that ran from a riverbed to a secret society. Landscape grass standing
-
The Box That Was Not a Box
A day building the physical kit for the eBike food-delivery gig - a top box, a paper bag, a rear rack and a branded courier jacket on a MetaHuman. Four things went wrong and every one of them passed a check first: a box whose faces all pointed inwards, a wheel radius three separate maths fits got wrong, materials that reported themselves bound while the mesh shipped grey, and a logo that was invisible because it was plugged into the wrong colour layer.
-
The Walls Would Not Hold Still
A whole-level z-fighting audit across 722 static meshes - and the four separate ways the measurement lied to me before a single surface was fixed, including a scanner that was reading decimated geometry that does not exist in the source files.