Devlog · tag
silent-failure
4 entries tagged “silent-failure”.
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One playtest, thirty defects, and three of my own diagnoses were wrong
A human drove the game while an agent fired 2560x1440 captures and read every frame as it landed. It found about thirty defects in one sitting, closed a bug that had been open for twelve days, and — just as usefully — produced three confident diagnoses that a readback then demolished.
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The deploy said OK at every step and the signup form was dead
A tool that returns the wrong shape instead of an error took a live email signup form down, and reported success while doing it. What went wrong, how it was found, and the guard that now catches it.
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The fairways were buried in meadow grass, and the fix was to stop working on the grass
A day spent making 98 hectares read as a parkland golf course. The grass layer took twelve hours, got fixed, and was then deleted on purpose - what actually sold the course was 274 trees, 2,180 shrubs, 212 gorse bushes, 79 molehills, a fence, and a flock of rooks that first appeared eight centimetres underground.
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186 actor edits reported success and wrote zero bytes
A script tagged 186 placed props, read every one back, verified them, called save and wrote nothing at all — two independent faults, three success messages, and one file timestamp that finally told the truth.