Devlog · tag
verification
5 entries tagged “verification”.
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The Probe Said It Was Open
A corner pocket that measured shut, a probe that fired off the table and called it
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Two Ways to Draw Nothing
A train exhaust plume refused to draw for an entire session. There were two independent faults and either one alone produces an identical, perfectly silent blank, so fixing one changed nothing and the bisect read as noise. The system reported zero errors and UpToDate the whole time. The day's other lesson was that almost every instrument used to check the fix was quietly lying - the screenshot tool, the viewport reporter, and a property readback that echoed my own words back at me.
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Bottles at Attention
Street litter placed by script stood to attention like a parade and hovered above the pavement. The obvious "is it tall, then lay it down" test passed the very bug it was written to catch, and the obvious verifier reported the street as 100 percent clean while it was still wrong. The rule that actually works is shortest-local-axis-vertical, and the day ended with a second lesson about surveys that lie differently at every resolution.
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Thirty Defects in One Sitting
A human drove the game while an agent fired 2560x1440 captures and read every frame as it landed. It found about thirty defects in one sitting, closed a bug that had been open for twelve days, and - just as usefully - produced three confident diagnoses that a readback then demolished.
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Three Success Messages
A script tagged 186 placed props, read every one back, verified them, called save and wrote nothing at all - two independent faults, three success messages, and one file timestamp that finally told the truth.