Devlog · tag
procedural
3 entries tagged “procedural”.
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Bottles at Attention
Street litter placed by script stood to attention like a parade and hovered above the pavement. The obvious "is it tall, then lay it down" test passed the very bug it was written to catch, and the obvious verifier reported the street as 100 percent clean while it was still wrong. The rule that actually works is shortest-local-axis-vertical, and the day ended with a second lesson about surveys that lie differently at every resolution.
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Carve the Water First
The river was solved as data outside the engine, then carved and built as water bodies - and the day's real lesson was ordering, because carving the channel re-graded the ground under a bridge that had been built correctly an hour earlier.
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Land Nobody Could Delete
Sixteen orphaned landscape tiles hovering about 41 m above the real terrain made a first-hit ground probe read sawtooth gradients of 131-213%, so the road tool rejected every route it was given; deleting them and teaching the probe to accept only landscape hits let the first T-junction be surveyed, levelled, carved, capped and marked the same day.