Devlog · tag
tooling
5 entries tagged “tooling”.
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Empty Sleeves
A garment loaded in Marvelous Designer 2026.1.149 sits above the avatar with both arms
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Too Big to Remember
A week of compacting, restructuring and pruning an AI coding agent's memory, including the night the whole knowledge store was archived by accident and came back only because one session went looking for one note.
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A Missing Server
Adding a second agent server to the same live Unreal editor retired four "the human must do this by hand" rules overnight, and the real win was the observation loop rather than raw speed.
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Land Nobody Could Delete
Sixteen orphaned landscape tiles hovering about 41 m above the real terrain made a first-hit ground probe read sawtooth gradients of 131-213%, so the road tool rejected every route it was given; deleting them and teaching the probe to accept only landscape hits let the first T-junction be surveyed, levelled, carved, capped and marked the same day.
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Paying Twice for the Same Thing
A project-resident skill file of verified recipes and silent-failure traps, indexed by symptom rather than by subsystem - why writing each trap down as you pay for it compounds, and where the practice still falls short.