Devlog · tag
terrain
2 entries tagged “terrain”.
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Carve the water before you build anything beside it — a 7.7 km river, solved offline and cut into the terrain
The river was solved as data outside the engine, then carved and built as water bodies — and the day's real lesson was ordering, because carving the channel re-graded the ground under a bridge that had been built correctly an hour earlier.
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Every planned road was refused for a 200% gradient — the probe was measuring a slab of land nobody could delete
Sixteen orphaned landscape tiles hovering about 41 m above the real terrain made a first-hit ground probe read sawtooth gradients of 131–213%, so the road tool rejected every route it was given; deleting them and teaching the probe to accept only landscape hits let the first T-junction be surveyed, levelled, carved, capped and marked the same day.