Devlog · tag
terrain
2 entries tagged “terrain”.
-
Carve the Water First
The river was solved as data outside the engine, then carved and built as water bodies - and the day's real lesson was ordering, because carving the channel re-graded the ground under a bridge that had been built correctly an hour earlier.
-
Land Nobody Could Delete
Sixteen orphaned landscape tiles hovering about 41 m above the real terrain made a first-hit ground probe read sawtooth gradients of 131-213%, so the road tool rejected every route it was given; deleting them and teaching the probe to accept only landscape hits let the first T-junction be surveyed, levelled, carved, capped and marked the same day.