Devlog · tag
unreal
1 entry tagged “unreal”.
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Every planned road was refused for a 200% gradient — the probe was measuring a slab of land nobody could delete
Sixteen orphaned landscape tiles hovering about 41 m above the real terrain made a first-hit ground probe read sawtooth gradients of 131–213%, so the road tool rejected every route it was given; deleting them and teaching the probe to accept only landscape hits let the first T-junction be surveyed, levelled, carved, capped and marked the same day.