Devlog · tag
playtesting
1 entry tagged “playtesting”.
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One playtest, thirty defects, and three of my own diagnoses were wrong
A human drove the game while an agent fired 2560x1440 captures and read every frame as it landed. It found about thirty defects in one sitting, closed a bug that had been open for twelve days, and — just as usefully — produced three confident diagnoses that a readback then demolished.