Devlog · tag
vram
3 entries tagged “vram”.
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Two Kinds of Black
A Wollaton-style manor went from a scoped idea to a quay, a boathouse and a
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A Different Culprit Every Week
Six weeks of frame-rate work on an open-world Unreal project, three confident diagnoses, and the real answer was that the editor was open the whole time and holding most of an 8 GB graphics card. Closing it moved GPU time from 1038 ms a frame to 14.5. Also - why the frame rate limit in your config file has never once taken effect.
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With the Editor Closed
An open-world map with effectively no level-of-detail data anywhere took the graphics card down twice while trying to fix itself, and the answer was to stop the editor drawing and do the work in three separate headless processes.