Devlog · tag
snow
1 entry tagged “snow”.
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Commissioning
Snow tyre tracks showing only one wheel track in Unreal Engine 5.8, because Niagara ribbon tracks sat below the snow on one side of a car riding 4 cm low and a whole class of traffic was missing from the track table; ray tracing off rejected on an A/B comparison taken across two different builds, then adopted at Epic for about 1 GB of VRAM; a Blender wind turbine rotor imported at 1.356x scale because three blades span 1.5 radii, not two; and a council election promise that zeroes the cellar grow's electricity bill.