Devlog · tag
npc-schedules
3 entries tagged “npc-schedules”.
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Mind the Step
NPCs stall outside a shop and never go in because its doorway is a nav island 85 cm above the pavement; a new building pops in at the edge of loading range because the HLODs were built before it existed; a tick-throttle A/B test ruined by VRAM; the editor hangs on 'Waiting for ZenServer'; and a gym that is empty in every photograph because residents behind the camera get no body - in Unreal Engine 5.8.
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Not in Service
A hotel lift where residents ride up one floor and straight back down; residents spawning a floor too low inside a streamed building; a barman who cannot reach behind his own bar because the navmesh will not fit a 65 cm aisle; security guards who never leave their post; and gym members doing star jumps on the chest press - in Unreal Engine 5.8.
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Leg Day
Residents scheduled for the gym turn up at the amusement arcade instead; NPCs walking to an upstairs machine give up as "stalled" because a DetourCrowd path is only two points long; a fly agaric high never starts because its effect is zeroed every tick; OBJ mushrooms import lying on their sides; and an animated GIF posted through the X API shows as a still - in Unreal Engine 5.8.