Devlog · tag
input
3 entries tagged “input”.
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One Key for Everything
Three separate keys stopped working in one nine-minute playtest, for three
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Standing Up and Going Nowhere
A sit-and-stand bug that had been shrugged off in the pub for weeks turned out to be
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Pressing It Did Nothing
Three teleport keys in the game were dead for months while every automated check said they were fine - because the test that "proved" the binding worked injected the action and skipped the keyboard entirely. Plus the key-availability audit that lied twice, in two different ways.