Devlog · tag
testing
3 entries tagged “testing”.
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Agreeing on the Wrong Answer
A frame of snooker that looked like a close game turned out to be two players
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Pressing It Did Nothing
Three teleport keys in the game were dead for months while every automated check said they were fine - because the test that "proved" the binding worked injected the action and skipped the keyboard entirely. Plus the key-availability audit that lied twice, in two different ways.
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Proving the Wheel
The betting shop's roulette wheel is a real rigid body in a real bowl, so the winning number is wherever it stops - which means fairness has to be measured rather than asserted, and the measuring is where all the interesting failures were.