Devlog · tag
enhanced-input
3 entries tagged “enhanced-input”.
-
One Key for Everything
Three separate keys stopped working in one nine-minute playtest, for three
-
Forty-Five Listeners
Taking out a fishing rod switched the head torch off, because one key was feeding
-
Pressing It Did Nothing
Three teleport keys in the game were dead for months while every automated check said they were fine - because the test that "proved" the binding worked injected the action and skipped the keyboard entirely. Plus the key-availability audit that lied twice, in two different ways.