Devlog · tag
minigame
5 entries tagged “minigame”.
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One Metre Past the Hook
A fishing fight in Unreal Engine 5.8 that snapped the line within 15 seconds whatever the player did, a caught fish that slid up the rod and ended up speared on it, and a CableComponent line that always finished a metre past the hook because EndLocation defaults to (100,0,0) relative to the end component - plus a fold-out chair, a five-minute snooze and a disposable BBQ you light with a lighter.
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A Job Nobody Wants
A pub cleaning job built on top of a toilet minigame reached eight-of-eight phases and passed a live in-editor test measuring exactly the predicted numbers - and a pre-test adversarial audit had already found six critical defects that every automated check in the project called clean.
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The Pile That Never Settled
Building a working penny pusher out of several hundred real rigid bodies, and the feedback loop where slow frames stop a pile settling, which keeps the bodies awake, which keeps the frames slow.
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A Card in the Hand
Rebuilding a full-screen scratchcard widget into a card held in the world, how the wax removal actually works, and why the card rendered pure black while the coin on top of it looked perfect.
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Proving the Wheel
The betting shop's roulette wheel is a real rigid body in a real bowl, so the winning number is wherever it stops - which means fairness has to be measured rather than asserted, and the measuring is where all the interesting failures were.