Devlog · tag
ai-navigation
1 entry tagged “ai-navigation”.
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The pub filled up and nobody ever walked in
Four sessions of navmesh work built a correct route from the street to the bar, and the NPC spawner never put a single body on it — plus the voxel arithmetic that stops stairs meshing, a door leaf that eats a doorway, and a coverage figure that read 100% because the question was wrong.