Devlog · tag
fps
1 entry tagged “fps”.
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Edge-On
A Niagara water jet that drew nothing in Unreal Engine 5.8 because velocity-aligned sprites seen along their own velocity are edge-on and a Vector2 size passed as "4,22" was stored as unreadable text, an NPC snooker match costing 40.7 ms a frame in another building because WasActorRecentlyRendered on a Nanite mesh is only a frustum test, a door tick gate where GetDistanceTo measured every door at 0 m, and fuel pump nozzles that doubled each time a World Partition cell streamed back in.