Devlog · tag
horror
1 entry tagged “horror”.
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Out of View
A monster whose 3D sound played 14-30 m underground in Unreal Engine 5.8 because its stored position always had z = 0, a Blender character that imported 35 cm short because a x100 scale left the pose matrices in metres, Python-built Nanite track meshes that reported zero bounds after an editor restart and vanished, MP_Displacement hidden from UE 5.8 Python, three strip-club dancers, a worn mud track baked from 30 simulated races, and 2,986 houses placed on a hill.