Devlog · tag
glass
1 entry tagged “glass”.
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Doors Closed
A stair tower mesh vanishes completely with Nanite on and renders solid with r.Nanite 0; a capsule sweep reads a doorway clear while a one-sided band of brick at chest height blocks it; 241 hotel windows look like reflective brick from inside because the glass material is opaque; and every NPC path stops dead at a hotel's front wall because the closed door mesh uses complex-as-simple collision, in Unreal Engine 5.8.