Devlog · tag
umg
2 entries tagged “umg”.
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Two Bright Readings
Street lamps that switch on at dusk while the street stays black because the exposure is still pinned to daytime, a lightning bolt from Blender that imports invisible because FBX flips the UV V channel, a lightning flash light placed 312 m up that turns every roof and road white like snow, and a WidgetComponent petrol pump screen that is almost unreadable because the widget material is lit, all in Unreal Engine 5.8.
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A Blank White Rectangle
How this game's conversation UI stopped being one hand-drawn panel copied forward by duplication, and the class of silent failure that arrives the moment an agent can author widget trees for you.