Devlog · tag
weather
3 entries tagged “weather”.
-
Right-Hand Drive
Rain falls inside a building in PIE although the roof traces as indoors, because the weather manager judges indoors from the pawn and not the camera; a gym NPC is released after 25 seconds walking to a machine; a taxi driver glows through the windscreen at night once the glass is see-through, and the cab body turns out to have its steering wheel on the left; and a fitted shop stays dark with every light switched on, in Unreal Engine 5.8.
-
Fog in the Sky
A volumetric cloud storm that makes one in the afternoon as dark as night, exponential height fog with FogCutoffDistance 0 painting the whole sunset sky one flat colour, the white edge halos a 30 km fog cutoff leaves round every roofline in rain, an unlit horizon cloud band that glows white at night, and wet footprint decals laid back to front, all in Unreal Engine 5.8.
-
Two Bright Readings
Street lamps that switch on at dusk while the street stays black because the exposure is still pinned to daytime, a lightning bolt from Blender that imports invisible because FBX flips the UV V channel, a lightning flash light placed 312 m up that turns every roof and road white like snow, and a WidgetComponent petrol pump screen that is almost unreadable because the widget material is lit, all in Unreal Engine 5.8.