Devlog · tag
crime-loop
2 entries tagged “crime-loop”.
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Right-Hand Drive
Rain falls inside a building in PIE although the roof traces as indoors, because the weather manager judges indoors from the pawn and not the camera; a gym NPC is released after 25 seconds walking to a machine; a taxi driver glows through the windscreen at night once the glass is see-through, and the cab body turns out to have its steering wheel on the left; and a fitted shop stays dark with every light switched on, in Unreal Engine 5.8.
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Editor Yours
Staged NPCs never appear in PIE because they were parked outside World Partition streaming range; a seated taxi driver's head pokes 70 cm through the car roof because the sit clip's root track is lifted and the mesh stops ticking beyond 45 m; PIE crashes with "D3D12Util.cpp:815 Out of video memory" after r.Streaming.FullyLoadUsedTextures 1 while Windows runs out of commit; and a framing check reports a person in shot when the screenshot shows only a wall, in Unreal Engine 5.8.