Devlog · tag
rain
5 entries tagged “rain”.
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Right-Hand Drive
Rain falls inside a building in PIE although the roof traces as indoors, because the weather manager judges indoors from the pawn and not the camera; a gym NPC is released after 25 seconds walking to a machine; a taxi driver glows through the windscreen at night once the glass is see-through, and the cab body turns out to have its steering wheel on the left; and a fitted shop stays dark with every light switched on, in Unreal Engine 5.8.
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Both Hands on the Bar
DestroyActor on an AI controller does nothing from Blueprint in Unreal Engine 5.8, so pawnless controllers pile up; an NPC pushing a pram will not walk because the toddler riding in it still has a crowd agent standing on her; a toddler's head pokes through a pushchair rain cover; a MetaHuman's pinched chest lives in the jumper, not the body; an umbrella offset moves the umbrella sideways instead of up; and a flat tan stick fused to a monster's arm.
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Everyone in a Balaclava
Every MetaHuman face in Unreal Engine 5.8 renders solid black in a standalone -game run after one texture compression setting is added to DefaultEngine.ini; a hijab built in Blender that a cloth simulation scrunches onto the neck and a garment material draws in black blocks; Niagara rain squares that were caused by two sprite renderers with no material, not the one everyone blamed; a test pawn that falls through the landscape at the edge of a World Partition map in PIE; and a nightclub with one person in it at five past seven.
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Clear of Gates
A resident who cannot leave his terraced front garden in Unreal Engine 5.8 because his own parked car sits across the gate; a C++ build that fails with error C4458, declaration hides class member; AI taxis that drive over the roofs of parked cars because a downward line trace stops on the roof; Niagara rain drawing black, magenta and green squares at eye height; a skate park two thirds buried in a hillside; a headless rider whose black horse rendered white; and a packaged build set to cook all 46 maps because MapsToCook was never set.
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Fog in the Sky
A volumetric cloud storm that makes one in the afternoon as dark as night, exponential height fog with FogCutoffDistance 0 painting the whole sunset sky one flat colour, the white edge halos a 30 km fog cutoff leaves round every roofline in rain, an unlit horizon cloud band that glows white at night, and wet footprint decals laid back to front, all in Unreal Engine 5.8.