Devlog · tag
uv
2 entries tagged “uv”.
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Somebody Has to Back Up
A floral print on a Blender-built garment renders as flat blobs in Unreal Engine 5.8 because the UVs are degenerate; a Two Bone IK effector offset that leaves the phone at the mouth; an NPC driver who stands up through the roof of his own car; a taxi, a police car and a bus deadlocked on a narrow terraced street; a child MetaHuman with a dark goatee that turned out to be a shadow; and an editor crash in save_asset at ShaderParameterStruct.cpp:643.
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Two Bright Readings
Street lamps that switch on at dusk while the street stays black because the exposure is still pinned to daytime, a lightning bolt from Blender that imports invisible because FBX flips the UV V channel, a lightning flash light placed 312 m up that turns every roof and road white like snow, and a WidgetComponent petrol pump screen that is almost unreadable because the widget material is lit, all in Unreal Engine 5.8.