Devlog · tag
chase
1 entry tagged “chase”.
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Last Known
NPC enters a chase state and runs at full speed in the wrong direction because its daily schedule keeps re-issuing its move; a caught player is caught again every ten seconds because Cooldown flips back to Chasing in the same frame; a stand-in body wearing a gang member's look is counted as him; the runtime navmesh is empty for ten minutes after load_level; MetaHuman heads float off posed bodies in the editor; and PIE crashes with "Too many residency sets" in Unreal Engine 5.8.