Devlog · tag
shaders
1 entry tagged “shaders”.
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Blocking Wait
Unreal Engine 5.8 editor appears frozen on "Updating Texture Streaming Data 0%" and on the first save of a new material, with two ShaderCompileWorker processes idling at about 25% CPU for hours, because a Custom HLSL node read .w from a VectorParameter whose default pin is RGB (float3); also a council hi-vis vest cut from a Fab shirt, MetaHuman bodies whose pinned girths Fat and Muscularity sliders cannot move, road-profile FBX files that import 100 times too small at 0.01 scale, and 1.14 million cubic metres of cut and fill for a new estate.