Devlog
Building Second Chance
What was attempted, what broke, and what the fix turned out to be. Written for anyone building something similar.
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Three Success Messages
A script tagged 186 placed props, read every one back, verified them, called save and wrote nothing at all - two independent faults, three success messages, and one file timestamp that finally told the truth.
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Zero to Full Lock
A digital keypress was assigned straight to the steering axis, so the bike went from zero to full lock in one frame; here is the fix, a headlamp that came on three hours after dark for an unrelated reason, and an honest note that nobody has ridden any of it yet.
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Clocking On
A fly-tipping clearance shift now runs from a 09:30 wake-up call to wages in hand, built to fit a vacancy the game had already advertised - and the routing bug it exposed turned out to belong to every vehicle in the world, not to the truck.
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Four Sessions Down to One
The end-to-end route from a reference photo to a dressed, animated NPC in Unreal 5.8, and the traps that had to be paid for one at a time before it became repeatable.
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Bugs Only a Fleet Could Find
Building a working taxi firm - book from the in-game phone, ride in the back, pay on arrival - and the failures that a single test vehicle had hidden for months.
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Clothes for Somebody Else's Body
A garment that looked perfect in the rest pose slid down and tore apart the instant the character walked, and the cause turned out to be the mode the clothing was being driven in rather than anything wrong with the clothing.
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On at Eight
Building a live turn in the pub - an NPC who leaves the bar, sings for an hour of game time and sits back down - and the two silent failures it cost: a walk target that defaulted to the middle of the map, and a graph edit that compiled perfectly into a chain nothing ever executed.
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Seven Stops on an Empty Road
Putting a timetabled bus on a real route through the estate - how the stop siting quietly collapsed, why the driver ended up crumpled on the cab floor, and what is still untested.