← Second Chance

Press kit

Second Chance

Everyone else is going to Vice City.
You’re going to Radworth.

Everyone else is going to Vice City. You're going to Radworth. Second Chance is a first-person British life sim: out of prison on licence, into an empty terraced house, in a Midlands town you are not allowed to leave.

Download the whole kit (8.2 MB)

10 screenshots at 2560 × 1440, the logo and icons, and a readme. Everything below is also downloadable one file at a time.

Fact sheet

Title
Second Chance
Developer
Second Chance Game — one person, working solo
Based in
The United Kingdom
Engine
Unreal Engine 5.8
Platform
PC (Windows). Nothing else is announced.
Release date
Not announced. There isn’t one, and anybody quoting you a date this early is guessing.
Price
Not announced. One price, paid once — no subscription, no season pass, nothing sold inside the game.
Age rating
None issued. Please don’t print a PEGI or ESRB number for it.
Website
secondchancegame.com
Press contact
[email protected]

Three things not to print. There is no release date, no price and no age rating — not "TBC 2027", not an estimate, and not a PEGI or ESRB number, because none has been issued. If you need something concrete for a deadline, ask me and I’ll tell you honestly what I do and don’t know.

Boilerplate

Paste these as they are; they are written to be quoted.

One line

Everyone else is going to Vice City. You're going to Radworth. Second Chance is a first-person British life sim: out of prison on licence, into an empty terraced house, in a Midlands town you are not allowed to leave.

One paragraph

Second Chance is a first-person life sim set in Oakhaven, an invented Midlands town of Victorian terraces, a ring road, a river and a council estate. The police drop you at 6 Radworth Road on licence with an empty house, an empty pocket and one condition: you may not leave the area. There is honest work going if you want it and there are other ways to make rent if you don't, and most people end up running both and hoping nobody is counting. Nothing waits for you. The pub opens whether you turn up or not, the neighbours walk to work whether you are watching or not, and the weather is the Midlands, so bring a coat. It is being built by one person in Unreal Engine 5, in the open, with the whole process published as a devlog.

The angle, if you’re covering the big one

Second Chance is the small, wet, British opposite of the game everybody will be writing about this year. No mansion, no speedboat, no crew, no montage. A council house with nothing in it, a licence you are on, a job centre appointment you cannot miss, a fry-up you can afford on Thursday and cannot on Friday. The open world is eight square kilometres of terraced streets and wheelie bins, and the fantasy is not power — it is getting through the week without going back inside. If the big one is the American dream at full volume, this is a Tuesday in the Midlands with the heating off.

Second Chance has nothing to do with Rockstar Games and is not affiliated with, endorsed by or connected to them or to Grand Theft Auto in any way — that paragraph is a contrast, not a comparison, and it is there because it is the honest way to explain what this is. Please don’t frame it as a rival to anything. It is one person, eight square kilometres and a lot of wheelie bins.

What’s in it today

Everything on this list is built and playable now. Work that isn’t finished is on the roadmap on the homepage, marked as such — please don’t take anything from that column as a feature.

Screenshots

Real in-game captures at 2560 × 1440. Nothing here is a bullshot, a render or a composite. Click any of them for the full-size image.

Radworth Road in the rain at night. Sodium streetlamps, wet tarmac and lit windows down the terrace.
Radworth Road in the rain at night. Sodium streetlamps, wet tarmac and lit windows down the terrace.2560 × 1440 JPEG · 711 KB · download
A red-brick terraced street under flat daylight: coloured front doors, telegraph wires overhead and wheelie bins out along the kerb.
A red-brick terraced street under flat daylight: coloured front doors, telegraph wires overhead and wheelie bins out along the kerb.2560 × 1440 JPEG · 1174 KB · download
The opening. An officer mid-lecture on the pavement beside a liveried Oakhaven Police car, having just put the player out at 6 Radworth Road.
The opening. An officer mid-lecture on the pavement beside a liveried Oakhaven Police car, having just put the player out at 6 Radworth Road.2560 × 1440 JPEG · 600 KB · download
The Slag & Slurry from the street, gold lettering above dark windows in low evening sun.
The Slag & Slurry from the street, gold lettering above dark windows in low evening sun.2560 × 1440 JPEG · 598 KB · download
Charlotte behind the bar of the Slag & Slurry, under a sign advertising the live singer at seven and the quiz at eight.
Charlotte behind the bar of the Slag & Slurry, under a sign advertising the live singer at seven and the quiz at eight.2560 × 1440 JPEG · 623 KB · download
The lounge at eight o'clock. Patterned wallpaper, pub carpet, and Samantha ready to start her set beside the bar.
The lounge at eight o'clock. Patterned wallpaper, pub carpet, and Samantha ready to start her set beside the bar.2560 × 1440 JPEG · 703 KB · download
Bestholme Job Centre. Denise at her desk under flat strip lighting, rows of empty chairs behind her.
Bestholme Job Centre. Denise at her desk under flat strip lighting, rows of empty chairs behind her.2560 × 1440 JPEG · 336 KB · download
A morning on the fly-tip round: corrugated iron, a wire cage trolley and rubble sacks dumped on a verge, with a stone arch bridge beyond.
A morning on the fly-tip round: corrugated iron, a wire cage trolley and rubble sacks dumped on a verge, with a stone arch bridge beyond.2560 × 1440 JPEG · 1093 KB · download
Low evening sun raking across waterlogged ground after heavy rain. The mud is the weather system working, not a missing texture.
Low evening sun raking across waterlogged ground after heavy rain. The mud is the weather system working, not a missing texture.2560 × 1440 JPEG · 1175 KB · download
A terraced street at night, light diffusing through the haze, with the Sweatbox's neon glowing further down the road.
A terraced street at night, light diffusing through the haze, with the Sweatbox's neon glowing further down the road.2560 × 1440 JPEG · 922 KB · download

Logo and icons

Video

The devlog series covers the whole build, start to finish, and is the best source of moving footage until there’s a trailer. The playlist → · Written devlog →

There is no trailer yet. When there is one, it will be linked here first.

About the developer

Second Chance is made by one person in the UK, in Unreal Engine 5.8, with no studio and no publisher. The build is documented in public as it happens — including the parts that go wrong, which is most of them.

It's a town that was getting on perfectly well before you turned up, and it will carry on getting on whether you sort yourself out or not. What you do about that is the game.

On what it is

There's no studio behind this. Everything that breaks, breaks in public — that's what the devlog is for.

On building it alone

Permissions

You may use anything in this kit in coverage of the game, including monetised video and articles, without asking me first. You don’t need a licence and I won’t send you one. If you want something that isn’t here — a particular shot, a specific location, footage of something you’ve seen in the devlog — ask, and if it exists I’ll capture it for you.

Oakhaven, Radworth, and every person, business and publication in the game are fictional, and any resemblance to a real place or person is not intended.

Contact

Email [email protected]. It’s me who reads it, so it may take a day, but it will be an actual answer rather than a form one.