Press kit
Second Chance
Everyone else is going to Vice City.
You’re going to Radworth.
Everyone else is going to Vice City. You're going to Radworth. Second Chance is a first-person British life sim: out of prison, dropped at a furnished terraced house in a Midlands town, with the rent paid for as long as you sign on.
Download the whole kit (12.3 MB)
12 full-resolution screenshots, the logo and icons, and a readme. Everything below is also downloadable one file at a time.
Fact sheet
- Title
- Second Chance
- Developer
- Second Chance Game - one person, working solo
- Based in
- The United Kingdom
- Engine
- Unreal Engine 5.8
- Platform
- PC (Windows). Any further platforms will be announced here first.
- Release date
- To be announced. Anybody quoting you a date this early is guessing.
- Price
- To be announced. One price, paid once, and the whole game is in the box.
- Age rating
- Still to be issued. Please leave PEGI and ESRB numbers out of print until it is.
- Website
- secondchancegame.com
- Press contact
- [email protected]
Three things to leave out. The release date, the price and the age rating are all still to be announced, so please skip "TBC 2027", estimates, and PEGI or ESRB numbers. If you need something concrete for a deadline, ask me and I’ll tell you honestly where things stand.
Press releases
- Second Chance — Welcome to Oakhaven11 October 2026 · 546 Terraced Houses, and Number Six Is Yours
Boilerplate
Paste these as they are; they are written to be quoted.
One line
Everyone else is going to Vice City. You're going to Radworth. Second Chance is a first-person British life sim: out of prison, dropped at a furnished terraced house in a Midlands town, with the rent paid for as long as you sign on.
One paragraph
Second Chance is a first-person life sim set in Oakhaven, an invented Midlands town of Victorian terraces, a ring road, a river and a council estate. The police drop you at 6 Radworth Road with a furnished house, an empty pocket and one condition: the rent and the bills are paid for as long as you get yourself down the job centre and sign on. There is honest work going, there are other ways to make rent, and most people end up running both and hoping the neighbours mind their own business. The town keeps its own hours. The pub opens whether you turn up or not, the neighbours walk to work whether you are watching or not, and the weather is the Midlands, so bring a coat. It is being built by one person in Unreal Engine 5, in the open, with the whole process published as a devlog.
The angle, if you’re covering the big one
Second Chance is the small, wet, British opposite of the game everybody will be writing about this year. Swap the mansion for a two-up two-down, the speedboat for a wheelie bin and the crew for the bloke on the next stool. A furnished terrace on Radworth Road, a job centre appointment you had better keep, a fry-up you can afford on Thursday and can't on Friday. The open world is eight square kilometres of terraced streets and wheelie bins, and the fantasy is getting through the week and staying out. If the big one is the American dream at full volume, this is a Tuesday in the Midlands with the heating off.
Second Chance is an independent game, unaffiliated with and unendorsed by Rockstar Games or Grand Theft Auto. That paragraph is a contrast, offered because it is the honest way to explain what this is. Please frame it as its own thing: one person, eight square kilometres and a lot of wheelie bins.
What’s in it today
Everything on this list is built and playable now. The homepage describes the game as it will be when it’s finished, and the devlog records what is built as it happens. Treat this list as the finished set; anything else you have read about is still being built.
A town, not a level
8.1 km² of Oakhaven: 546 terraced houses, 31 amenity buildings, a ring road, a river with bridges and a council estate.
People who live somewhere
Twenty-five named residents, each with a front door that is genuinely theirs, walking the real road network on their own daily routines, keeping their own hours whether you are watching or not.
A voiced opening you didn’t choose
Two officers drive you across the estate, put you out at your new address and remind you of the terms.
A pub that runs itself
Charlotte serves twenty drinks off a physical menu you page through. Samantha sings from seven. Edward has been on the same stool since opening.
Honest work
Clock on to the fly-tip round: get picked up at half nine, hand-shift rubbish off the verges, drive it to the incinerator, get paid.
A phone in your pocket
An Android-style handset with working turn-by-turn satnav that routes on the actual roads, a town social feed, a taxi app and a camera.
Twelve cars on a forecourt
You start on foot. Cutshaw & Shutt has twelve used cars on the forecourt, each with its price, and Gary Shutt will happily take you out in one for a test drive, talking all the way.
Weather that isn’t decoration
A full day/night cycle and randomised weather. Rain comes in, the light goes flat, the ground turns to mud and the streetlamps come on one at a time down the terrace.
A real sky
Every star comes out of the Yale Bright Star Catalogue and sits where it should, with the moon at its correct phase.
Wildlife, and a bonnet
More than sixty species - birds, mammals, fish, butterflies and more - living in the hedgerows, the river and the back gardens on their own hours. They keep clear of you on foot. They are less careful about a car.
A way down
A capped well out past the ring road, a rope ladder, and two hundred metres of worked passage under the fields.
Screenshots
Real in-game captures at full resolution, or a straight crop of one, exactly as the game drew them. Click any of them for the full-size image.
Logo and icons
- wordmark.svg 9 KB
- icon-512.png 2 KB
- icon-192.png 1 KB
- favicon.ico 2 KB
- cover.jpg 90 KB
Video
The devlog series covers the whole build, start to finish, and is the best source of moving footage until there’s a trailer. The playlist → · Written devlog →
When the trailer arrives, it will be linked here first.
About the developer
Second Chance is made by one person in the UK, in Unreal Engine 5.8, as an independent solo developer. The build is documented in public as it happens - including the parts that go wrong, which is most of them.
It's a town that was getting on perfectly well before you turned up, and it will carry on getting on whether you sort yourself out or not. What you do about that is the game.
On what it is
It's one person building a whole town. Everything that breaks, breaks in public - that's what the devlog is for.
On building it alone
Permissions
You may use anything in this kit in coverage of the game, including monetised video and articles, without asking me first. Consider this page your permission. If you want something beyond the kit - a particular shot, a specific location, footage of something you’ve seen in the devlog - ask, and if it exists I’ll capture it for you.
Oakhaven, Radworth, and every person, business and publication in the game are fictional, and any resemblance to a real place or person is coincidental.
Contact
Email [email protected]. It’s me who reads it, so it may take a day, but it will be an actual answer rather than a form one.