Devlog · tag
music
1 entry tagged “music”.
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Clearance
Grass growing through the ground floor of walk-in houses in Unreal Engine 5.8, because the floor sits a few centimetres below the landscape and the grass blades are 35 cm tall; also a new estate with no navmesh at all, front gardens sealed off by the agent radius, benches imported facing backwards, a D3D12 "Too many residency sets" crash on loading a World Partition map twice, and a player left lying on a cell bed forever.