Devlog · tag
blender-5.1
2 entries tagged “blender-5.1”.
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The score improved every round and the fault never did — the quality gate excluded the neck and the arms
A police uniform's torso was rebuilt for a fortnight while an automated coverage score kept improving and the same holes kept appearing around the neck — because the gate filtered out the two regions being complained about.
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Getting a MetaHuman from four sessions down to one
The end-to-end route from a reference photo to a dressed, animated NPC in Unreal 5.8, and the traps that had to be paid for one at a time before it became repeatable.